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| Digital Coloring with Photoshop |
The key to producing great digital painting is TIME. Most people who are new to Adobe Photoshop will stop after the first round of applying colour to their illustration. By building up separate layers of colour, the “beginner” art will begin to look more spectacular. The main power of doing your colour work, or any work for that matter, in separate layers is you can control virtually every aspect of the final look. With some experimenting you can get some interesting and sometimes unexpectedly great results. ![]()
For this tutorial I will be colouring one of my monster illustrations. The picture started out as a pencil sketch that I scanned in. You can check out my tutorial (Pencil Sketch to Smooth Digital Shading) on how I got the picture to this stage HERE. Because this picture already has the shading done you can really concentrate on just colouring. If you would like to follow along with this tutorial using my original full sized picture then CLICK HERE to download the image (480KB). Be patient as it opens in another window. Once it is open, right-click on the image and select "Save Image As..." to save it to your computer. There are one hundred and one different ways to colour art in Photoshop, what follows is the way I do it. If you are interested in becoming a digital artist this tutorial will give you an insight into my technique. I suggest you read through the entire tutorial before you begin. Let's get started... Step 1. The Layer Set Up For My Digital Art
Now we have a clear outline of the creature. This time spent organising now is going to save you a lot of time in the next stage (which is the fun stage) Step 2. Adding ColourBefore you pick up the brush and start painting go to your layer palette and click on the "Solid" layer. Although this layer is now hidden on canvas, it's purpose is to keep the colour work within the boundry. With the "Solid" layer active...
The next step is to create a new layer and add your next colour. ALWAYS create a new layer for a new colour. My layer is called "Glaze". See image below. The creature has more life already. I used a very pale green for my secondary colour and you can see I built up the opacity of the colour in areas.
This secondary colour I created breaks up the main skin colour to give variety. You can go crazy at this stage and create a whole heap, but for this tutorial I will keep it at two. Step 3. Adding HighlightsThe next new layer is the basic highlight layer for the skin. I’ve kept it pretty dull as I didn’t want to make the skin really shiny or wet looking. Areas like the tongue and eye which are wet have more highlights.
Zoom in to areas that you want to make "pop out" gradually build up the highlight area. I'm using white to create the highlights today. If I wanted to add more realism I would add a bit of colour to it. A lot of people will say white is a BIG no-no! The reason why you can get away with it however is because you are creating very low opacity highlights so some colour of the original layers comes through.
If you look at the more close up image above you can see that highlight lies on the right side of the bumps and lumps of the creature consistently. If you feel your highlights are too sharp...use Blur >> Gaussian Blur. If you have finished your highlights you can try lowering the opacity of the highlight layer or duplicating the highlight layer to see what it would look like more intense. Experimentation is the key sometimes. When you are happy with the highlights you are ready for the next stage. Step 4. Adding the Wow FactorIn essence this is the Sarah Lee Pastry technique. We create "layer upon layer upon layer".
First obviously, duplicate the "shaded" layer. I named this new layer "Transluence_Red". TopImage >> Adjustments >> Hue/Saturation THE IMPORTANT THING TO DO, SEEN AS THIS LAYER IS BLACK AND WHITE, IS TO CHECK THE COLOURIZE BOX. Otherwise your adjustments won't work.
I use both hue and saturation and sometimes the lightness too. The colour balance is another that can be helpful to do minor tweaks, it's actually really good to get into the habit of using that. I use it quite a bit at work for colour correcting.
Next (the image above left) I gave the tongue a bit more colour. I just duplicated the transulent red layer and erased all but that area. See the image of my layer palette below. I then created a layer to add a few more highlights for the eye and tongue to give it more of a wet look and to help bring them out a bit more.
In the image below you can see there are more cooler tones. I did this by duplicating the translucent red layer again I erased sections and changed the colour to something a little cooler. This purple/blue gives the impression of a fill light and helps to give a bit more depth.
On the final page of this tutorial we will add a background and experiment with altering the colour of the existing layers. Step 5. Background and Colour ExperimentationIn the image below you can see the background I created. It consists of a basic stone texture with a hotspot added to force the main subject to the front.
To create the stone texture background... TopDuplicate the gradient layer. Then go into the channels tab. Easy huh? You can play around with the settings but I just used the defaults. Once this is done I used the dodge and burn tool to brighten and darken areas but it's not really necessary.
If you look closely at the layer palettes below you can see that I have altered the hue/saturation/brightness of various layers to achieve the different results. By keeping your colour work on seperate layers you can virtually alter every aspect of the final look.
So that's it! |
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